[OpenIndiana-discuss] SuperTuxkart 0.8 has been released for Solaris 32-bit

Jonathan Adams t12nslookup at gmail.com
Thu Jan 17 15:03:34 UTC 2013


jadams at jadlaptop:~$ glxgears
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
283 frames in 5.0 seconds = 56.576 FPS
293 frames in 5.0 seconds = 58.434 FPS
294 frames in 5.0 seconds = 58.633 FPS
298 frames in 5.0 seconds = 59.430 FPS
297 frames in 5.0 seconds = 59.232 FPS
^C

glxinfo outout attached.

On 17 January 2013 14:55, Christian Zigotzky <chzigotzky at xenosoft.de> wrote:
> What kind of graphics card do you have? Do you have 3D support?
>
>
> Am 17.01.2013 15:31, schrieb Pablo Oddera:
>>
>> I tested it last night without issues. Addons work fine, Music is on.
>>
>> Thanks for all the effort!!
>>
>>
>> On Thu, Jan 17, 2013 at 6:23 AM, Jonathan Adams
>> <t12nslookup at gmail.com>wrote:
>>
>>> sound works fine for me (I had to plug in earphones to check, I'm
>>> actually at work :)
>>>
>>> add-on manager works well too, even over a network proxy
>>>
>>> sorry for the image spam.
>>>
>>> Jon
>>>
>>> On 16 January 2013 10:57, Christian Zigotzky <chzigotzky at xenosoft.de>
>>> wrote:
>>>>
>>>> Does sound work in SuperTuxKart?
>>>>
>>>> Am 16.01.2013 11:27, schrieb Luca De Pandis:
>>>>
>>>>>> Hi Solaris community,
>>>>>>
>>>>>> over a year after the 0.7.3 release, we are proud and excited to
>>>>>> announce the release of SuperTuxKart 0.8! We have closed over 230
>>>>>> tickets, and made some significant changes: You can now enjoy a story
>>>>>> mode with challenges against a stronger AI, and improved physics with
>>>>>> better skidding and collisions. Tracks can be driven in reverse, and
>>>>>> we
>>>>>> have new music especially composed for SuperTuxKart. To see it in
>>>>>> action: http://youtu.be/wwSXCrNjTm4
>>>>>>
>>>>>> Many many more changes were done, the main ones are:
>>>>>>
>>>>>>     * Story mode and new challenge set
>>>>>>     * Improved AI
>>>>>>     * Skidding and better collision physics
>>>>>>     * Reverse mode
>>>>>>     * New green valley track
>>>>>>     * New Blackhill Mansion track
>>>>>>     * Updated XR591 track
>>>>>>     * Updated Fort Magma track
>>>>>>     * Updated Jungle track
>>>>>>     * Updated Sand track
>>>>>>     * New music
>>>>>>     * Updated menus
>>>>>>
>>>>>>
>>>>>> We hope you will enjoy this brand new version!
>>>>>>
>>>>>> Head over to http://supertuxkart.sourceforge.net/Downloads to download
>>>>>> the version for SUN Solaris 10, ORACLE Solaris 11, OpenSolaris 11, and
>>>>>> OpenIndiana now!
>>>>>>
>>>>>> A big thanks to all the people who have contributed to SuperTuxKart,
>>>>>> without whom this release would not have been possible (full list in
>>>
>>> the
>>>>>>
>>>>>> credits of the game).
>>>>>>
>>>>>> STK Development Team
>>>>>
>>>>> Cool!
>>>>> This is a great announce! Thanks man! Thanks to the all STK Team for
>>>>> supporting our OS!
>>>>>
>>>>> I hope the i915 driver comes quickly to OpenIndiana for playing to this
>>>>> fantastic game!
>>>>>
>>>>> Best regards,
>>>>> Luca De Pandis
>>>>>
>>>>> _______________________________________________
>>>>> OpenIndiana-discuss mailing list
>>>>> OpenIndiana-discuss at openindiana.org
>>>>> http://openindiana.org/mailman/listinfo/openindiana-discuss
>>>>>
>>>>
>>>> _______________________________________________
>>>> OpenIndiana-discuss mailing list
>>>> OpenIndiana-discuss at openindiana.org
>>>> http://openindiana.org/mailman/listinfo/openindiana-discuss
>>>
>>> _______________________________________________
>>> OpenIndiana-discuss mailing list
>>> OpenIndiana-discuss at openindiana.org
>>> http://openindiana.org/mailman/listinfo/openindiana-discuss
>>>
>>>
>> _______________________________________________
>> OpenIndiana-discuss mailing list
>> OpenIndiana-discuss at openindiana.org
>> http://openindiana.org/mailman/listinfo/openindiana-discuss
>>
>
>
> _______________________________________________
> OpenIndiana-discuss mailing list
> OpenIndiana-discuss at openindiana.org
> http://openindiana.org/mailman/listinfo/openindiana-discuss
-------------- next part --------------
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090418 2009Q1
OpenGL version string: 2.0 Mesa 7.4.4
OpenGL shading language version string: 1.10
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, 
    GL_ATI_separate_stencil, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_point_sprite, 
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays

36 GLX Visuals
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-------------- next part --------------
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090418 2009Q1
OpenGL version string: 2.0 Mesa 7.4.4
OpenGL shading language version string: 1.10
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, 
    GL_ATI_separate_stencil, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_point_sprite, 
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays

36 GLX Visuals
Visual ID: 21  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
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    auxBuffers=0 depthSize=24 stencilSize=8
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    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 22  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 91  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 92  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 93  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 94  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 95  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 96  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 97  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 98  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 99  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 9a  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 9b  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 9c  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 9d  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 9e  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 9f  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: a0  depth=24  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: a1  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: a2  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: a3  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: a4  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: a5  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: a6  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: a7  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: a8  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: a9  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: aa  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: ab  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: ac  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: ad  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: ae  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: af  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: b0  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: b1  depth=24  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 6c  depth=32  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.

36 GLXFBConfigs:
Visual ID: 6d  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 6e  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 6f  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 70  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 71  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 72  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 73  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 74  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 75  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 76  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 77  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 78  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 79  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 7a  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 7b  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 7c  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 7d  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 7e  depth=0  class=TrueColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 7f  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 80  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 81  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 82  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 83  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 84  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=0 stencilSize=0
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 85  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 86  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 87  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 88  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 89  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 8a  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 8b  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 8c  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 8d  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 8e  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.
Visual ID: 8f  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.
Visual ID: 90  depth=0  class=DirectColor
    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=Slow
    Opaque.


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