[oi-dev] Wine 1.9.10 : compilation trial

bentahyr at chez.com bentahyr at chez.com
Tue May 24 22:00:24 UTC 2016


Thanks for the link but DirectX installation went fine, and since 2010, winetricks appeared and helped to automate quite a lot of these tiedous tasks.

What I had no luck with is that with or without DirectX native implementation, I have the same memory error.
I'll keep that under the hood when have some time amd try to see with the Wine guys if we can get it to work.

As it used to work on opensolaris, I though it should work but I tried wine 1.7.7 on OI151a9 and if it doesn't expose the same issue, it doesn't render (this is a very quick test with a very limited number of software so someone might have different results).

Just as a ref, wine is quite used to have access to proprietary music software and one may want to use it for picture/photo manipulation software as well (I known, I kind of lost my sense of humor lately but I'm working on it).

I personally use wine for Win32 legacy software so I'm glad with the current situation but I'd like to propose a complete solution. I'm running out of time regarding this so I'll pile it up with the other things I would like to port/package to OI.

Best regards.
Ben

On Tue, May 24, 2016 at 11:37:41AM +0000, ken mays via oi-dev wrote:
> Ben,
> Read this: http://www.dedoimedo.com/games/wine-directx.html
> 
> 
> 
> Ken 
> 
> 
> 
> 
> On Tuesday, May 24, 2016 12:15 AM, Alexander Pyhalov <alp at rsu.ru> wrote:
> On 05/24/2016 08:27, bentahyr at chez.com wrote:
> > After a few tests it appears that every 3d stuff do not run.
> > I tried a few Windows Application (SumatraPDF, LibreOffice 4.4.2.2,
> > other minor application) and when I switched to some DirectX things, it
> > crashes with error :
> > fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
> > (0) : fatal error C9008: out of memory - malloc failed
> > Cg compiler terminated due to fatal error
> >
> > I tried to install DX9 using winetricks but no luck.
> >
> > OpenGL works fine on the test machine as glxgear does work and various
> > webgl demos on firefox work as well.
> >
> > I will check if I need to specify some configure switches later on.
> > 2D stuff seems ok so far.
> >
> 
> Yes, last time I've compiled wine on OI it was useless for directx 
> games. And why else do you need wine? :)
> -- 
> Best regards,
> Alexander Pyhalov,
> system administrator of Southern Federal University IT department
> 
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