[OpenIndiana-discuss] SuperTuxkart 0.8 has been released for Solaris 32-bit
Christian Zigotzky
chzigotzky at xenosoft.de
Wed Jan 16 10:51:13 UTC 2013
Hi Jonathan,
Thanks for testing :)
Am 16.01.2013 11:37, schrieb Jonathan Adams:
> first I'm not using Nvidia, only an embedded i915 driver ... not
> exactly your target audience :)
It's very interesting to see STK on an embedded i915 driver. You're also
my target audience ;)
> second it does have a border, it just doesn't appear till you click on it ...
How interesting!
> attached are a couple of screenshots, and the output of scanpci and a
> list of my x11 packages ... in case it makes any difference.
Thank you!
>
> I've not actually driven a race, only around the grounds in story mode.
Could you test the integrated add-on manager, please?
Cheers,
Christian
>
> Jon
>
> logs:
> jadams at jadlaptop:~/Downloads/supertuxkart-0.8-solaris10-i86pc$ ./run_game.sh
> Irrlicht Engine version 1.8.0
> SunOS 5.11 oi_151a7 i86pc
> [FileManager] Data files will be fetched from: '.'
> [FileManager] Addons files will be stored in
> '/export/home/jadams/.local/share/supertuxkart/addons'.
> [translate] Env var LANGUAGE = 'C'
> [translate] Env var LANGUAGE = 'C', which corresponds to ''
> VidMode or RandR X11 extension requireed for VideoModeList.
> VidMode or RandR X11 extension requireed for VideoModeList.
> [IrrDriver] The window size specified in user config is larger than
> your screen![IrrDriver] Trying OpenGL rendering.
> solaris_native: opening /dev/audio
> Opened /dev/audio successfully
> Setting audio device...
> pause_nativedevice is not implemented under Solaris. Please contact
> ygingold at stat.wvu.edu for
> information on how you can help get pause_nativedevice implemented on Solaris.
> Closing audio device...
>
>
> On 16 January 2013 10:22, Christian Zigotzky <chzigotzky at xenosoft.de> wrote:
>> Am 16.01.2013 11:07, schrieb Jonathan Adams:
>>
>>> it creates a window on my screen with no border, and a funny redraw,
>> Could you make a screenshot including Nvidia-Toolbox of this issue, please?
>>
>> Cheers,
>>
>> Christian
>>
>>> but the game seems to play real nice and smooth ... at least in the 2
>>> minute check that I did ... :)
>>>
>>> On 16 January 2013 09:28, Christian Zigotzky <chzigotzky at xenosoft.de>
>>> wrote:
>>>> Could you test it, please?
>>>>
>>>> Cheers,
>>>>
>>>> Christian
>>>>
>>>> P.S.: Screenshots of SuperTuxKart on SUN Solaris 10, ORACLE Solaris 11,
>>>> OpenSolaris 11, and OpenIndiana:
>>>> http://www.supertuxkart.de/stksolaris.html
>>>>
>>>> Am 16.01.2013 10:06, schrieb L'oiseau de mer:
>>>>
>>>>> This is very good news!!
>>>>> Thanks.
>>>>>
>>>>> 2013/1/16 Christian Zigotzky <chzigotzky at xenosoft.de>:
>>>>>> Hi Solaris community,
>>>>>>
>>>>>> over a year after the 0.7.3 release, we are proud and excited to
>>>>>> announce
>>>>>> the release of SuperTuxKart 0.8! We have closed over 230 tickets, and
>>>>>> made
>>>>>> some significant changes: You can now enjoy a story mode with
>>>>>> challenges
>>>>>> against a stronger AI, and improved physics with better skidding and
>>>>>> collisions. Tracks can be driven in reverse, and we have new music
>>>>>> especially composed for SuperTuxKart. To see it in action:
>>>>>> http://youtu.be/wwSXCrNjTm4
>>>>>>
>>>>>> Many many more changes were done, the main ones are:
>>>>>>
>>>>>> * Story mode and new challenge set
>>>>>> * Improved AI
>>>>>> * Skidding and better collision physics
>>>>>> * Reverse mode
>>>>>> * New green valley track
>>>>>> * New Blackhill Mansion track
>>>>>> * Updated XR591 track
>>>>>> * Updated Fort Magma track
>>>>>> * Updated Jungle track
>>>>>> * Updated Sand track
>>>>>> * New music
>>>>>> * Updated menus
>>>>>>
>>>>>>
>>>>>> We hope you will enjoy this brand new version!
>>>>>>
>>>>>> Head over to http://supertuxkart.sourceforge.net/Downloads to download
>>>>>> the
>>>>>> version for SUN Solaris 10, ORACLE Solaris 11, OpenSolaris 11, and
>>>>>> OpenIndiana now!
>>>>>>
>>>>>> A big thanks to all the people who have contributed to SuperTuxKart,
>>>>>> without
>>>>>> whom this release would not have been possible (full list in the
>>>>>> credits
>>>>>> of
>>>>>> the game).
>>>>>>
>>>>>> STK Development Team
>>>>>> _______________________________________________
>>>>>> OpenIndiana-discuss mailing list
>>>>>> OpenIndiana-discuss at openindiana.org
>>>>>> http://openindiana.org/mailman/listinfo/openindiana-discuss
>>>>> _______________________________________________
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